Game Arts Manager

San Francisco, CA 94105

Posted: 03/01/2019 Job Category: Game Design/Development Job Number: 107480

Online Game Company

We’ re looking for a talented leader to join our creative leadership team and manage our team of game artists. Because the games are a core part of our brand and product experiences, you’ ll provide creative leadership within both the creative and games orgs to connect our games to our holistic brand and product vision.

  • An empathetic and user-centered leader with a drive to create elegant, innovative, and thoughtful experiences for millions of  users worldwide
  • A well-rounded creative problem-solver and conceptual thinker at who understands how to reach the hearts and minds of others through the use of interaction, illustration, motion, and sound.
  • A Master of Visual language and storytelling, exceptional at digital art direction and implementing design systems, and an expert guide that helps teams deliver excellence
  • A macro and micro-thinker who can just as easily zoom out to look at the whole and zoom in to be detail-oriented
  • A highly collaborative contributor with a high degree of social sensitivity who understands the power of cross-discipline partnerships
  • Someone who cares about moving the needle on business metrics and creating innovative and resourceful solutions
  • Someone with a hunger to succeed and the savvy to know how to bring that out in the people around them

  • Manage and strengthen the team of game artists by providing training, mentorship, and coaching
  • Uplevel the game development process by providing creative oversight that increases the production speed and quality of our games and allocating art resources depending on project needs
  • Connect the holistic relationship between game art, brand, and product design by applying our updated design language, brand identity, and guidelines to games
  • Brainstorm concepts and creative solutions with the team and then guide how those ideas come to life
  • Partner with the games leadership team to create and communicate policies, help develop strategy, and to tie individual efforts with team efforts
  • Facilitate collaborations with game designers, engineers, research scientists, QA, producers, PM’ s, and marketers to meet functional requirements
  • Guide collaborations with creative directors, brand designers, and product designers to meet creative requirements
  • Work in an agile environment using data and analytics to inform user-centered design decisions and rapid iterative improvement

  • 10+ years leading art or design teams developing games or interactive experiences
  • A portfolio of inspired work that demonstrates an intelligent approach to solving visual and interactive problems
  • An equally strong art and design foundation, with the ability to guide teams in the application of illustration, interaction, movement, timing, and sound to create emotional resonance
  • Impeccable design quality standards, with an understanding that “ design is not just what it looks like and feels like – design is how it works.”
  • The ability to identify functional and emotional user problems and articulate how your solutions are addressing those core problems and coach others to do the same
  • A strong understanding of how to empower, coach, and guide your team to draw out their best work
  • Strong collaborative and communication skills to work on a close knit cross-functional team
  • Working knowledge of Cocos Creator, Adobe Creative Suite, and Sketch

  • A collaborative culture where growth from within is encouraged
  • Regular creative learning sessions, skill shares, forums, guest speakers, and workshops
  • Continuous learning budget for conferences, professional and skill development
  • Competitive benefits (options for individual and/or family medical, dental and vision plans, commuter benefits, parental leave, One Medical membership and much more!)
  • 4 weeks of paid-time off to rest, recharge and spend time with those you hold dear
  • Gym and cell phone reimbursement
  • Catered lunch 4 times a week, fully stocked kitchen & snacks, and dinner when you work late
  • Fun social events such as board game nights, work anniversary celebration, weekly happy hours, and quarterly company-wide events
  • Team lunches and off-sites (past excursions include creative retreats, cooking classes, escape rooms, and terrarium building)
  • We recognize family is important, we host a Bring Your Child to Work Day as well as other kid-friendly offsite events
  • We empower employees to give back to our community and our CSR team hosts volunteer events year round

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